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Felix Wiemann <Fel### [at] gmx net> wrote:
> When I use values for turbulence above 2^31 (2 billions), white areas
> appear.
And that surprises you?
When we go to the extremes, floating point accuracy errors usually give
funny results.
> Maybe using some floating point type instead of int would solve the
> problem and be also more accurate.
Why do you think that any part of turbulence calculations use ints? AFAIK
it's all floating point.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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